O wow cool! I've heard the trailer and it sounds fun.
----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, March 18, 2006 10:09 AM
Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference


> Formally, it's "a location-based audio shooter game using GPS navigation 
> and
> a headtracker, thus creating an audio-augmented reality through which a
> player physically moves to play a game. ". Simply, it's a game in which 
> you
> are wearing some hardware and your actual position on Earth (monitered by
> GPS sattelites) determines where you are in the gameworld (which is about
> the size of a football field). You have to shoot monsters with a handheld
> joystick and when you turn your head, you will hear the audio world move
> accordingly. Developed by students of my university together with the
> foundation where I work. You can still download a copy to play on your
> computer at home but: it's buggy, it's partially in Dutch, it's no real 
> fun
> cos your sitting behind your computer and the game was intented to be 
> played
> walking around.
>
> Gotta go...
>
>
>
>
> ----- Original Message ----- 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, March 18, 2006 6:58 PM
> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
>
>
>> Demor? Hmm... I've never heard of this game.
>>
>> ----- Original Message ----- 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Saturday, March 18, 2006 12:38 PM
>> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
>>
>>
>>> Hi Yakir,
>>>
>>> First of all, we are showing Demor during our presentation, which is one
>>> of
>>> the most complex audio games ever made in my opinion. Next to that, the
>>> Accessible Arcade doesn't need very complex games which demand a lot of
>>> time
>>> and reading manuals for getting into, because its purpose is to show
>>> people
>>> who are walking by in about 5 minutes what it is all about. Another
>>> reason
>>> for our choice is that we did not want to show audio games only and
>>> Sudo-San
>>> features visuals as well.
>>> On another note, we don't own the rights to any of the games you 
>>> propose,
>>> or
>>> even full copies. We did not have time to contact other developers 
>>> asking
>>> for their games and no developer took the initiative to step forward 
>>> with
>>> their game. I'm actually a bit amazed that no developers from the US is
>>> coming to the GDC since there are many people coming from Europe to talk
>>> about game accessibility! A final argument before I resume my packing:
>>> the
>>> games we present have been made together with the university where I 
>>> work
>>> and the foundation where I work, both of which are financially 
>>> supporting
>>> this trip. Therefore I personally wanted to show games that were made
>>> together with these institutions.
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "yakir arbib" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Saturday, March 18, 2006 6:06 PM
>>> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
>>>
>>>
>>>> hello richard and sander
>>>>
>>>> dont you think it would have bin better to show them a more complex
>>>> game,
>>>> so
>>>> they can fully understand the potensial, like GMA tank commander,
>>>> perhaps
>>>> I mean, drive is nice, and so is s-s, as well as  lighttech
>>>> interactive's
>>>> light games, but if I wanted to show someone an impresive game, it
>>>> wouldn't
>>>> have bin a light game...
>>>> of course, as I sed before, lighttech interactive will get to the stage
>>>> of
>>>> produsing high quality, complex  games(we have alot of projects under
>>>> development)
>>>> just my thots...
>>>> best regards
>>>> Lighttech Interactive
>>>> ----- Original Message ----- 
>>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Friday, March 17, 2006 10:09 AM
>>>> Subject: audyssey: AudioGames.net to 2006 Game Developers Conference
>>>>
>>>>
>>>> Hi Folks,
>>>>
>>>> Like we mentioned earlier, Sander and I will be visiting this years 
>>>> Game
>>>> Developers Convention (http://www.gdconf.com/) in San José, where we
>>>> will
>>>> be
>>>> telling the professional Game Industry (including Sony, Nintendo,
>>>> LucasArts
>>>> and SimCity's Will Wright) about audio games and games for the blind.
>>>> Here
>>>> we will also present feedback of blind gamers on the game industry, as
>>>> gathered from this list and the AudioGames.net website. If any of you
>>>> have
>>>> a
>>>> last message/quote you want the industry to know, please post it now so
>>>> I
>>>> can add it to my document tonight. This document will be put on a
>>>> computer
>>>> in the Accessible Games Arcade in the convention center, where
>>>> developers
>>>> can try accessible games. We'll have a copy of Drive and Sudo-San
>>>> running,
>>>> and in between gameplay, we'll have quotes from the document showing.
>>>>
>>>> Greets,
>>>>
>>>> Richard
>>>>
>>>> [Non-text portions of this message have been removed]
>>>>
>>>>
>>>>
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