I an getting the trecker gps this week, but will that  the game will work on
the gps?
----- Original Message ----- 
From: "Sarah" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, March 18, 2006 11:46 AM
Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference


> O wow cool! I've heard the trailer and it sounds fun.
> ----- Original Message ----- 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, March 18, 2006 10:09 AM
> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
>
>
> > Formally, it's "a location-based audio shooter game using GPS navigation
> > and
> > a headtracker, thus creating an audio-augmented reality through which a
> > player physically moves to play a game. ". Simply, it's a game in which
> > you
> > are wearing some hardware and your actual position on Earth (monitered
by
> > GPS sattelites) determines where you are in the gameworld (which is
about
> > the size of a football field). You have to shoot monsters with a
handheld
> > joystick and when you turn your head, you will hear the audio world move
> > accordingly. Developed by students of my university together with the
> > foundation where I work. You can still download a copy to play on your
> > computer at home but: it's buggy, it's partially in Dutch, it's no real
> > fun
> > cos your sitting behind your computer and the game was intented to be
> > played
> > walking around.
> >
> > Gotta go...
> >
> >
> >
> >
> > ----- Original Message ----- 
> > From: "Yohandy" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Saturday, March 18, 2006 6:58 PM
> > Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
> >
> >
> >> Demor? Hmm... I've never heard of this game.
> >>
> >> ----- Original Message ----- 
> >> From: "AudioGames.net" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Saturday, March 18, 2006 12:38 PM
> >> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers
Conference
> >>
> >>
> >>> Hi Yakir,
> >>>
> >>> First of all, we are showing Demor during our presentation, which is
one
> >>> of
> >>> the most complex audio games ever made in my opinion. Next to that,
the
> >>> Accessible Arcade doesn't need very complex games which demand a lot
of
> >>> time
> >>> and reading manuals for getting into, because its purpose is to show
> >>> people
> >>> who are walking by in about 5 minutes what it is all about. Another
> >>> reason
> >>> for our choice is that we did not want to show audio games only and
> >>> Sudo-San
> >>> features visuals as well.
> >>> On another note, we don't own the rights to any of the games you
> >>> propose,
> >>> or
> >>> even full copies. We did not have time to contact other developers
> >>> asking
> >>> for their games and no developer took the initiative to step forward
> >>> with
> >>> their game. I'm actually a bit amazed that no developers from the US
is
> >>> coming to the GDC since there are many people coming from Europe to
talk
> >>> about game accessibility! A final argument before I resume my packing:
> >>> the
> >>> games we present have been made together with the university where I
> >>> work
> >>> and the foundation where I work, both of which are financially
> >>> supporting
> >>> this trip. Therefore I personally wanted to show games that were made
> >>> together with these institutions.
> >>>
> >>> Greets,
> >>>
> >>> Richard
> >>>
> >>>
> >>>
> >>> ----- Original Message ----- 
> >>> From: "yakir arbib" <[EMAIL PROTECTED]>
> >>> To: <[email protected]>
> >>> Sent: Saturday, March 18, 2006 6:06 PM
> >>> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers
Conference
> >>>
> >>>
> >>>> hello richard and sander
> >>>>
> >>>> dont you think it would have bin better to show them a more complex
> >>>> game,
> >>>> so
> >>>> they can fully understand the potensial, like GMA tank commander,
> >>>> perhaps
> >>>> I mean, drive is nice, and so is s-s, as well as  lighttech
> >>>> interactive's
> >>>> light games, but if I wanted to show someone an impresive game, it
> >>>> wouldn't
> >>>> have bin a light game...
> >>>> of course, as I sed before, lighttech interactive will get to the
stage
> >>>> of
> >>>> produsing high quality, complex  games(we have alot of projects under
> >>>> development)
> >>>> just my thots...
> >>>> best regards
> >>>> Lighttech Interactive
> >>>> ----- Original Message ----- 
> >>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
> >>>> To: <[email protected]>
> >>>> Sent: Friday, March 17, 2006 10:09 AM
> >>>> Subject: audyssey: AudioGames.net to 2006 Game Developers Conference
> >>>>
> >>>>
> >>>> Hi Folks,
> >>>>
> >>>> Like we mentioned earlier, Sander and I will be visiting this years
> >>>> Game
> >>>> Developers Convention (http://www.gdconf.com/) in San José, where we
> >>>> will
> >>>> be
> >>>> telling the professional Game Industry (including Sony, Nintendo,
> >>>> LucasArts
> >>>> and SimCity's Will Wright) about audio games and games for the blind.
> >>>> Here
> >>>> we will also present feedback of blind gamers on the game industry,
as
> >>>> gathered from this list and the AudioGames.net website. If any of you
> >>>> have
> >>>> a
> >>>> last message/quote you want the industry to know, please post it now
so
> >>>> I
> >>>> can add it to my document tonight. This document will be put on a
> >>>> computer
> >>>> in the Accessible Games Arcade in the convention center, where
> >>>> developers
> >>>> can try accessible games. We'll have a copy of Drive and Sudo-San
> >>>> running,
> >>>> and in between gameplay, we'll have quotes from the document showing.
> >>>>
> >>>> Greets,
> >>>>
> >>>> Richard
> >>>>
> >>>> [Non-text portions of this message have been removed]
> >>>>
> >>>>
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