Formally, it's "a location-based audio shooter game using GPS navigation and a headtracker, thus creating an audio-augmented reality through which a player physically moves to play a game. ". Simply, it's a game in which you are wearing some hardware and your actual position on Earth (monitered by GPS sattelites) determines where you are in the gameworld (which is about the size of a football field). You have to shoot monsters with a handheld joystick and when you turn your head, you will hear the audio world move accordingly. Developed by students of my university together with the foundation where I work. You can still download a copy to play on your computer at home but: it's buggy, it's partially in Dutch, it's no real fun cos your sitting behind your computer and the game was intented to be played walking around.
Gotta go... ----- Original Message ----- From: "Yohandy" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, March 18, 2006 6:58 PM Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference > Demor? Hmm... I've never heard of this game. > > ----- Original Message ----- > From: "AudioGames.net" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, March 18, 2006 12:38 PM > Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference > > >> Hi Yakir, >> >> First of all, we are showing Demor during our presentation, which is one >> of >> the most complex audio games ever made in my opinion. Next to that, the >> Accessible Arcade doesn't need very complex games which demand a lot of >> time >> and reading manuals for getting into, because its purpose is to show >> people >> who are walking by in about 5 minutes what it is all about. Another >> reason >> for our choice is that we did not want to show audio games only and >> Sudo-San >> features visuals as well. >> On another note, we don't own the rights to any of the games you propose, >> or >> even full copies. We did not have time to contact other developers asking >> for their games and no developer took the initiative to step forward with >> their game. I'm actually a bit amazed that no developers from the US is >> coming to the GDC since there are many people coming from Europe to talk >> about game accessibility! A final argument before I resume my packing: >> the >> games we present have been made together with the university where I work >> and the foundation where I work, both of which are financially supporting >> this trip. Therefore I personally wanted to show games that were made >> together with these institutions. >> >> Greets, >> >> Richard >> >> >> >> ----- Original Message ----- >> From: "yakir arbib" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Saturday, March 18, 2006 6:06 PM >> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference >> >> >>> hello richard and sander >>> >>> dont you think it would have bin better to show them a more complex >>> game, >>> so >>> they can fully understand the potensial, like GMA tank commander, >>> perhaps >>> I mean, drive is nice, and so is s-s, as well as lighttech >>> interactive's >>> light games, but if I wanted to show someone an impresive game, it >>> wouldn't >>> have bin a light game... >>> of course, as I sed before, lighttech interactive will get to the stage >>> of >>> produsing high quality, complex games(we have alot of projects under >>> development) >>> just my thots... >>> best regards >>> Lighttech Interactive >>> ----- Original Message ----- >>> From: "AudioGames.net" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Friday, March 17, 2006 10:09 AM >>> Subject: audyssey: AudioGames.net to 2006 Game Developers Conference >>> >>> >>> Hi Folks, >>> >>> Like we mentioned earlier, Sander and I will be visiting this years Game >>> Developers Convention (http://www.gdconf.com/) in San José, where we >>> will >>> be >>> telling the professional Game Industry (including Sony, Nintendo, >>> LucasArts >>> and SimCity's Will Wright) about audio games and games for the blind. >>> Here >>> we will also present feedback of blind gamers on the game industry, as >>> gathered from this list and the AudioGames.net website. If any of you >>> have >>> a >>> last message/quote you want the industry to know, please post it now so >>> I >>> can add it to my document tonight. This document will be put on a >>> computer >>> in the Accessible Games Arcade in the convention center, where >>> developers >>> can try accessible games. We'll have a copy of Drive and Sudo-San >>> running, >>> and in between gameplay, we'll have quotes from the document showing. >>> >>> Greets, >>> >>> Richard >>> >>> [Non-text portions of this message have been removed] >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! 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