Yea, I hear what you (and others) are saying, Gavin, and I understand it's not a 
perfect world.  Perhaps I overreacted and came across rudely, for which I apologize 
(sorry Damon).  

But frankly I'm so sick of dealing with buggy software that when a company 
representative comes out and implies that they're mostly going after the "top 
priority" bugs in the next major release of this multi-K $ software I buy, rely on, 
and recommend to others, that ticks me off even more.  It's all nice and good unless 
you're in the 1% of the user base that is affected by a low-priority bug (not that I 
am now, but I've been there).  Or until you have to spend an extra 12-hour day 
programming to work around a bug you never knew about because the bug list is a mile 
long of "low priority" bugs (go explain that to your client -- hey, this CF stuff we 
sold you on has a bug, and we just delayed/raised the price on your project because of 
it-- sorry!).

After all, I'd much rather see Allaire survive as a company and get their next major 
release out the door than having to use (almost) bug-free software (which in turn 
might make my job easier and therefore me more replaceable).  Anyone who knows better 
will wait for the .01 release anyway, right?

And ok, fixing "all" bugs probably isn't a reasonable request, sorry about that, bad 
wording on my part.  Truth is I was just disappointed that there wasn't some prize 
involved for participating in the bug popularity contest  (ya know, win a free Palm Vx 
or something)  :-P

I'll go crawl back under my utopian rock now... sorry for the interruption.

Cheers,
-Max



At 10/25/2000 02:18 PM -0500, Gavin Myers wrote:
>I think they mean what bugs to fix in the next software release and what
>bugs to fix in the one after that
>
>*shrug*
>
>kinda like any peice of software
>
>if you have 10 bugs they break down to
>
>1 mission critical bug
>2 critical bugs
>4 non-critical bugs
>3 non-bug updates (syntax, interface look etc.)
>
>then timelines:
>
>mission critical bug #1: 3 months to fix
>critical bug #1: 1 month to fix
>critical bug #2: 2 months to fix
>non-critical bug #1: 4 weeks to fix
>
>in order for any company to make money they have to release a product on a
>deadline, therefore to reach that deadline to contune being a company they
>have to push somethings off to the side. No application larger than 
>
>if 4 eq 4 then print "4"
>
>will ever be completely 100% bug/error/annoyance free
>
>if a company stopped to fix everything then their product release date would
>dissolve and the company would have to live off of previous sales for the
>next x years. Wich in some cases work, and in others dont
>
>when dealing with any product the size of cold fusion you probally have
>thousands of quirks/bugs most of wich the average user doesn't even see, to
>fix all of them would mean years of work.
>
>but i don't know much about this subject, so if i'm wrong i assume no
>responsibility for property damage

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