That's a great talk, and a great basic principle: that creators need
an immediate connection to their creation.

I realized this has also been my side project for the last few months,
though mostly in "hammock phase".

I think the foundational technology we need, as a community, is an
"html5 repl". You type code into the browser, and can create output
that takes advantage of the host's capabilities - graphics, video, UI
etc.

The problem is a bit more multifaceted then just html though, as it
also involves UI state, persisting the sessions, how to share/reuse
the creations, and the general problem of UI description in the
context of clojurescript.

But where this gets you is this: a clojure interaction environment
based on web standards, rather than narrow dialects like elisp and
swing. So the lines between programming clojure, extending the clojure
programming environment, and deploying webapps goes away. It's
possible to see a line between this category of tool, and the demos in
the presentation.

If the game is tightly coupling data, code, and complex visual
representation, we have the building blocks to bust that game wide
open. It makes no sense to build on a platform other than the web, and
IMHO the big step there is to program clojure from the web, to produce
fully-active web content.

Another aspect of immediate connection, and one not mentioned in the
talk, is the social aspect. You make things, and show them to people,
get feedback, see things others have made. Now imagine if the clojure
community was creating in a system that is inherently web based. Many
interesting things could be built on that.


On Fri, Feb 24, 2012 at 4:27 PM, Raju Bitter <rajubit...@googlemail.com> wrote:
> Thanks for posting the link. I've been following Bret Victor's blog
> and the stuff he has been doing for some time.
>
> Bret has built some very impressive UIs using OpenLaszlo, and he is a
> fan of the technology and the expressiveness of the LZX language for
> building UIs. OpenLaszlo was created by bunch of smart folks and
> Lispers, including Oliver Steele (worked for Apple on Dylan), Max
> Carlson, Tucker Withington (worked for Symbolics and Harlequin,
> implemented the GC for Dylan when Apple hired Harlequin to work on the
> language), and Henry Minsky (Marvin Minsky's son).
> http://osteele.com/
> http://pt.withy.org/
>
> Here's an old gestural zoom/pan demo Bret built with OpenLaszlo:
> http://worrydream.com/GesturalZoomAndPan/
>
> OpenLaszlo's LZX language uses a declarative approach to building UIs
> and highly interactive applications (check this video of the Laszlo
> Dashboard, which was created in 2002/2003 http://vimeo.com/14206607).
> LZX is a mixture of XML tags + JavaScript, which initially was
> compiled into SWF bytecode. In 2007 Laszlo added cross-compilation to
> JavaScript (DHTML runtime) to the platform, and in 2009
> cross-compilation to ActionScript 3 (which is then compiled into SWF
> using the Flex SDK).
>
> Here's a video of the LzPix application, the first OpenLaszlo app to
> cross-compile to JavaScript
> http://vimeo.com/32853986
>
> My technology dream-team for client development would be ClojureScript
> combined with OpenLaszlo (has a powerful view kernel with interesting
> stuff like constraints, datapath mapping using xpath, simple yet
> powerful animation APIs). Instead of using XML + JavaScript, I'd
> prefer to use a more Clojure/Lisp like syntax to build UIs with
> OpenLaszlo in combination with ClojureScript. There's a slight chance
> that we can get the OpenLaszlo Lisp folks interested in integrating
> OpenLaszlo with ClojureScript (they are all working at Nest Labs now),
> and I'm sure that Bret Victor would love the combination as a tool for
> building some awesome prototypes.
>
> - Raju
>
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