>>> For the final position in the game record any strong human player will
>>> tell you that the game is clearly over. No points are left to be
>>> gained and the result is obvious.
>> Actually there's one point left to gain in the seki, since the game is
>> played with Chinese rules. ;-)
> 
> You're right, my reply was sloppy (it seems I'm too much used to
> Japanese rules). Also I should have read GCP's email more carefully; I
> did not realize that his program, even with a large tree, would not be
> able to recognize the seki.  I knew of course that the original Mogo
> playouts had this problem, but I thought all strong programs had
> solved it by now...

Can someone confirm this one way or the other? Has Mogo started
explicitly recognizing seki, and if so which release version did that
start at? More generally, has anyone seen increases/decreases in overall
strength from explicitly checking for seki at leaf nodes?

I remember reading that when nakade support was adding to Mogo it made
it slightly stronger at 9x9, but weaker at 19x19. Was this version
released, and can nakade support be switched on and off at the commandline?

Darren

-- 
Darren Cook, Software Researcher/Developer
http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic
                        open source dictionary/semantic network)
http://dcook.org/work/ (About me and my work)
http://darrendev.blogspot.com/ (blog on php, flash, i18n, linux, ...)
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