Erik van der Werf wrote:

You're right, my reply was sloppy (it seems I'm too much used to
Japanese rules). Also I should have read GCP's email more carefully; I
did not realize that his program, even with a large tree, would not be
able to recognize the seki.  I knew of course that the original Mogo
playouts had this problem, but I thought all strong programs had
solved it by now...

No, far from it in fact.

If anyone has found a clean solution that does not make the program worse in other L&D situations, I'm all ears.

--
GCP
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