I think for bot vs human, the time control should include byoyomi/overtime of some kind instead of sudden death. I'm afraid in one of these exhibition matches the human will be winning but lose on time. It would be especially bad if the bot was playing meaningless invasions or territory filling moves when the human loses.
Is there a big reason not to use some overtime? It could be relatively quick, say 10s per move. Just to prevent losing a won game on time. Some people would argue the human should manage his time better, but people are much more used to playing with overtime, and accommodating this doesn't seem like a big deal. Even on CGOS there is a 1s Bronstein delay to prevent silly time loses due to lag. We need the same thing for humans except that for humans it needs to be a bit more than 1s. Same thing for bots on KGS. - Andy
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