In such a case, I think it's better for the human not to have a time control at all. This is more satisfying than having a human lose on time, but giving the win to him anyway under the assumption that he didn't really need all that time even though he used it.
- Don On Thu, 2008-09-04 at 19:49 +0200, Gian-Carlo Pascutto wrote: > Andy wrote: > > I think for bot vs human, the time control should include > > byoyomi/overtime of some kind instead of sudden death. I'm afraid in > > one of these exhibition matches the human will be winning but lose on > > time. It would be especially bad if the bot was playing meaningless > > invasions or territory filling moves when the human loses. > > This more or less happened in the Leela vs Xiao Ai Lin match. > > > > > Is there a big reason not to use some overtime? It could be relatively > > quick, say 10s per move. Just to prevent losing a won game on time. > > Some people would argue the human should manage his time better, but > > people are much more used to playing with overtime, and accommodating > > this doesn't seem like a big deal. Even on CGOS there is a 1s Bronstein > > delay to prevent silly time loses due to lag. We need the same thing > > for humans except that for humans it needs to be a bit more than 1s. > > > > Same thing for bots on KGS. > > As far as I understand, GTP only supports canadian byo-yomi which is not > so popular. Leela should support it but I have never tried. > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/