In such a case, I think it's better for the human not to have a time
control at all.   This is more satisfying than having a human lose on
time, but giving the win to him anyway under the assumption that he
didn't really need all that time even though he used it.

- Don





On Thu, 2008-09-04 at 19:49 +0200, Gian-Carlo Pascutto wrote:
> Andy wrote:
> > I think for bot vs human, the time control should include
> > byoyomi/overtime of some kind instead of sudden death.  I'm afraid in
> > one of these exhibition matches the human will be winning but lose on
> > time.  It would be especially bad if the bot was playing meaningless
> > invasions or territory filling moves when the human loses.
> 
> This more or less happened in the Leela vs Xiao Ai Lin match.
> 
> > 
> > Is there a big reason not to use some overtime?  It could be relatively
> > quick, say 10s per move.  Just to prevent losing a won game on time. 
> > Some people would argue the human should manage his time better, but
> > people are much more used to playing with overtime, and accommodating
> > this doesn't seem like a big deal.  Even on CGOS there is a 1s Bronstein
> > delay to prevent silly time loses due to lag.  We need the same thing
> > for humans except that for humans it needs to be a bit more than 1s. 
> > 
> > Same thing for bots on KGS.
> 
> As far as I understand, GTP only supports canadian byo-yomi which is not
> so popular. Leela should support it but I have never tried.
> 

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