Andy wrote: > I think for bot vs human, the time control should include > byoyomi/overtime of some kind instead of sudden death. I'm afraid in > one of these exhibition matches the human will be winning but lose on > time. It would be especially bad if the bot was playing meaningless > invasions or territory filling moves when the human loses.
This more or less happened in the Leela vs Xiao Ai Lin match. > > Is there a big reason not to use some overtime? It could be relatively > quick, say 10s per move. Just to prevent losing a won game on time. > Some people would argue the human should manage his time better, but > people are much more used to playing with overtime, and accommodating > this doesn't seem like a big deal. Even on CGOS there is a 1s Bronstein > delay to prevent silly time loses due to lag. We need the same thing > for humans except that for humans it needs to be a bit more than 1s. > > Same thing for bots on KGS. As far as I understand, GTP only supports canadian byo-yomi which is not so popular. Leela should support it but I have never tried. -- GCP _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/