Andy wrote:
> I think for bot vs human, the time control should include
> byoyomi/overtime of some kind instead of sudden death.  I'm afraid in
> one of these exhibition matches the human will be winning but lose on
> time.  It would be especially bad if the bot was playing meaningless
> invasions or territory filling moves when the human loses.

This more or less happened in the Leela vs Xiao Ai Lin match.

> 
> Is there a big reason not to use some overtime?  It could be relatively
> quick, say 10s per move.  Just to prevent losing a won game on time. 
> Some people would argue the human should manage his time better, but
> people are much more used to playing with overtime, and accommodating
> this doesn't seem like a big deal.  Even on CGOS there is a 1s Bronstein
> delay to prevent silly time loses due to lag.  We need the same thing
> for humans except that for humans it needs to be a bit more than 1s. 
> 
> Same thing for bots on KGS.

As far as I understand, GTP only supports canadian byo-yomi which is not
so popular. Leela should support it but I have never tried.

-- 
GCP
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