On Thu, 2008-09-04 at 11:40 -0500, Andy wrote: > I think for bot vs human, the time control should include > byoyomi/overtime of some kind instead of sudden death. I'm afraid in > one of these exhibition matches the human will be winning but lose on > time. It would be especially bad if the bot was playing meaningless > invasions or territory filling moves when the human loses.
I agree. For purposes of judging the strength of computers in man vs machine matches, there should be a standardized time control that is comfortable and "match-like" for humans. And it should be strictly enforced too. It really annoys me when rules are ignored based on judgment calls. I cannot imagine a tennis player being given the win after hitting a ball out because he out-played his opponent during the point and just happened to miss that least easy shot. I happen to feel that byoyomi is not very logical and that a Fischer type clock is superior but that's beside the point - byoyomi is still way better than sudden death. - Don > > Is there a big reason not to use some overtime? It could be > relatively quick, say 10s per move. Just to prevent losing a won game > on time. Some people would argue the human should manage his time > better, but people are much more used to playing with overtime, and > accommodating this doesn't seem like a big deal. Even on CGOS there > is a 1s Bronstein delay to prevent silly time loses due to lag. We > need the same thing for humans except that for humans it needs to be a > bit more than 1s. > > Same thing for bots on KGS. > > - Andy > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/