On Thu, 2008-09-04 at 11:40 -0500, Andy wrote:
> I think for bot vs human, the time control should include
> byoyomi/overtime of some kind instead of sudden death.  I'm afraid in
> one of these exhibition matches the human will be winning but lose on
> time.  It would be especially bad if the bot was playing meaningless
> invasions or territory filling moves when the human loses.

I agree.  For purposes of judging the strength of computers in man vs
machine matches, there should be a standardized time control that is
comfortable and "match-like" for humans.    And it should be strictly
enforced too.   It really annoys me when rules are ignored based on
judgment calls.   I cannot imagine a tennis player being given the win
after hitting a ball out because he out-played his opponent during the
point and just happened to miss that least easy shot.  

I happen to feel that byoyomi is not very logical and that a Fischer
type clock is superior but that's beside the point - byoyomi is still
way better than sudden death.   

- Don



> 
> Is there a big reason not to use some overtime?  It could be
> relatively quick, say 10s per move.  Just to prevent losing a won game
> on time.  Some people would argue the human should manage his time
> better, but people are much more used to playing with overtime, and
> accommodating this doesn't seem like a big deal.  Even on CGOS there
> is a 1s Bronstein delay to prevent silly time loses due to lag.  We
> need the same thing for humans except that for humans it needs to be a
> bit more than 1s.  
> 
> Same thing for bots on KGS.
> 
> - Andy
> 
> 
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