In my company we work with three skills: interaction designers; developers; graphical designers.
I've found that bringing in both of the other skills very early on (think initial brainstorming) pays off later on as everyone has been a part of the project from the start and also because I get a lot of valuable input. Later, when I'm making the prototypes, I routinely check with both the developers and the graphical designers to get their opinions (can we implement this? Can you make this look good?) and make sure that there are no surprises in store for them when I'm done. Cheers Björn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://gamma.ixda.org/discuss?post=22445
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