In my company we work with three skills: interaction designers;
developers; graphical designers.

I've found that bringing in both of the other skills very early on
(think initial brainstorming) pays off later on as everyone has been
a part of the project from the start and also because I get a lot of
valuable input.

Later, when I'm making the prototypes, I routinely check with both
the developers and the graphical designers to get their opinions (can
we implement this? Can you make this look good?) and make sure that
there are no surprises in store for them when I'm done. 

Cheers

Björn     


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Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22445


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