Just this weekend I was chatting about Thanksgiving travel experiences with friends, and I was confronted with an example of interaction design affecting group behavior. I heard story after story of people battling over the right/ability to recline their seats during the flight, and the fairly extreme behavior of people who did NOT want the seat in front of them to recline.
It seems to me that airplane interiors designed to fit in as many seats as possible plus the potential interaction of the seat recline is an experience engineered to turn the passengers into (passive) aggressive territorial jerks. I don't have a solution in mind, but I'm sure that some good IxD work could be done to improve in-flight behavior. -Sarah Mitchell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36296 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help