Any improvement in sync should include a less insane handling of
alarms.

The situation now, if players are synced if any of them have an alarm
then the alarm is sounding in all players and the now playing playlist
gets wiped out and replaced by the alarm choice ?

To begin with

1. A player should sound it's alarm alone and the rejoin the sync group
zone or master ? if it was synced before. (wontfix bug :( 1)

2. A player should not wipe it's now playing activity it should resume
to previous state after an alarm. (wontfix bug :( 2)

3. If you want "all house" alarm it should be possible to configure a
master a zone or sync group with an alarm ?
Of course all players should return to whatever they where doing also
after this alarm, so you don't end up with all players synced after the
alarm.


-- 
Mnyb

--------------------------------------------------------------------
Main hifi: SB3 (soon to replaced by a Touch :) It is on preorder)
Bedroom/Office: Boom
Kitchen: Receiver (soon to be replaced by my SB3 and the SBR to be
stuffed in a box in the attic )
I use a Controller various ir-remotes and a Eee-PC with squeezeplay to
control this
------------------------------------------------------------------------
Mnyb's Profile: http://forums.slimdevices.com/member.php?userid=4143
View this thread: http://forums.slimdevices.com/showthread.php?t=75381

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