andynormancx;518221 Wrote: 
> Some experimentation suggests that you are right. My point however was
> that the UI on first encounter is completely baffling and the average
> new user would never even do the experiments to find out how it worked.
The ui would benefit from one of those "i" info balloons to expand upon
the cryptic "Unsynchronized (or Master)", but the logic is rather
simple. 

The "Whole House" sync group is the easiest example, especially not
knowing the layout of your house and what is upstairs and what is
downstairs. First, decide which player you want to be the "Master" --
the other player(s) will use its playlist, rather than vice versa. Let's
say you choose "Kitchen" to be the master. Then don't change anything
for the drop-down. Then go to the Office drop-down and choose Kitchen,
because it is going to sync to Kitchen. Then go to the Internet Radio
drop-down and sync it to Kitchen. Click 'Apply' and the group is
established.

Alternatively, let's assume for now that your Upstairs players are
Office and Internet Radio. Let's also assume that you want Internet
Radio to be the master. Then just go to the drop-down for Office and set
it to Radio, click 'Apply', and you're done.

I haven't run into the problems you have with players getting un-sync'd
and such, but those symptoms could possibly be a result of not setting
the groups up correctly. For example, if you have two players sync'ing
to different 'masters' in the same sync groups then the results will be
a little unpredictable.... But maybe it's something else that's giving
you problems.


-- 
aubuti
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