"David S. Miller" wrote:
> 
>    From: Gareth Hughes <[EMAIL PROTECTED]>
>    Date: Wed, 20 Feb 2002 18:15:54 -0800
> 
>    Keith Whitwell wrote:
>    > You do "see" the partial frames, it seems.  The eye seems to do a reasonable
>    > job of integrating it all, providing you with a low-latency view of the game
>    > world.
> 
>    Hardcore gamers want ~100fps so the game clock is updated enough to
>    allow smooth gameplay.  This is particularly important with
>    network-based deathmatch games.
> 
> In fact in many versions of quake3 the distance you can jump is
> determined by what FPS you can achieve.  125FPS is the optimal
> rate in those cases and it is what everyone uses.

That sounds like a bug in the quake physics model - some silly feedback
between the integration time step and the display subsystem...  I'm
suprised...

Keith

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