Bill Currie wrote: > > I can only speak about the quake 1/quakeworld source (I haven't studied the > quake2 code enough yet), but it's actually nothing that complex. In fact, > it's the opposit. quake doesn't do the integeration properly at all. It just > adds the gravity acceleration to the velocity then the velocity to the > location. I'm not sure if t squared shows up in the physics code or not (it > looks like it does, but indirectly), but the 1/2 for the 1/2at**2 doesn't. > > Basicly, a projectile (player, grenade) has a piece-wise linear trajectory > that doesn't touch the correct parabola except at the start point. > > Quake: the universe where G depends on how fast you can blink your eyes.
I'm pretty sure Dave was talking about Quake3 ;-) He certainly plays it enough... -- Gareth _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel