"David S. Miller" wrote: > > In fact in many versions of quake3 the distance you can jump is > determined by what FPS you can achieve. 125FPS is the optimal > rate in those cases and it is what everyone uses. >
now it gets OT but what the heck.. q3 jumping is explained here: http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html <second post, not the one with the pictures> -- ralf willenbacher ([EMAIL PROTECTED]) _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel