"David S. Miller" wrote:
> 
> In fact in many versions of quake3 the distance you can jump is
> determined by what FPS you can achieve.  125FPS is the optimal
> rate in those cases and it is what everyone uses.
> 

now it gets OT but what the heck.. q3 jumping is explained here:
http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html
<second post, not the one with the pictures>

-- 
ralf willenbacher ([EMAIL PROTECTED])

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