On Thu, Feb 21, 2002 at 03:43:27PM +0000, Keith Whitwell wrote: > That's a bogus argument (though it may be true...) It's a sad state of > affairs that people are writing games with such crippled network/physics > subsystems that can't operate correctly unless the graphics adaptor has > certain characteristics.
I can play UT with 25-30 fps with the Mach64 driver on my Sony Vaio 212K Notebook (650 MHz PIII, Rage Mobility P/M, 128 MB RAM) in 640x480 with the UnrealTournament.ini Jose posted on the list yesterday. That is really nice and really enough for a good game feeling. Maybe this even gets better when AGP is supported. Thank you very much, Jose and the others that worked on the Mach64 driver for all the work you have done to get the Mach64 driver working. Jose, also thank you for your great FAQ I found on your webpage! > We could just throw out every second frame & they'd be happy & save money on > new video cards... Hope to have that problem with the next version of the driver:-))) Greetings, Michael _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel