On Wed, 2002-04-24 at 18:33, Peter Andersson wrote: > I have applied the patch and recompiled the entire "dri tree" and still
This is not necessary. Once you build it once, you just need to go the directory where the change was and make make su -c "make install" unless it's in the kernel directory, where you need to do make -f Makefile.linux mach64.o su rmmod mach64.o cp mach64.o /lib/modules/`uname -r`/kernel/drivers/char/drm/ If you messed with headers (as in this case) it's better to do (on the same dir too) make clean just in case the dependencies aren't right. > experience the same problems, eg the computer hangs when i try to use > open gl applications. Could this be a result of the program trying to First let's lower down the requirement level (you mentioned games) and let's start by simple less-demanding apps. Glxgears and the Mesa demos would be a good starting point. If you don't have these, download the latest Mesa source and build them. The gears example is included there as well. > use the "xv" display method? As i have understood there are no hardware No, the current driver disables the 2D acceleration. > accelerated 2D rendering. And i know my screen and graphics board are > "picky" with screen resolutions. It only supports 600*480 and 800*600 > display mode in 8,16 and 32 bit mode. If you see the mode in 2D you shouldn't get more troubles than that. Please supply more information about the failure. Is there any message on the system log (usually /var/log/messages). Can you access the computer trhu network after the hang? > > Peter > Jose Fonseca _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel