Roberto > Sent: 04 November 2007 09:55 > > Hi, > I've been modeling for fgfs a few objects around the world. > I'm used to > output everything as .AC files since it looks to me it's the > most used > format in FGFS but that has a few limitations that I'd like > not having. > > The one I'm concerned now is the "crease angle" limitation. > AC3D makes me set a crease angle for an entire object and > does not let > me choose to set different crease angles to each surface > inside the same > object. That's why I have to break the object in pieces when > I want some > of it's surfaces to have different crease angles than others. > That's a > pain :-( I don't know if that's a limitation of the .ac file > format or > of AC3D editor. I wonder if you can suggest me a way to avoid this > limitation in AC3D. > > I also think I could switch to other 3d file formats, any > suggestions? > What 3d file formats does FGFS support other than .AC? I'd prefer > working with plain ascii files if possible but I will consider other > more obscure ones if they provide more flexibility and fewer > limitations. >
You are quite right AC3D has crease angle set on a per-object basis, and AFAIK, there is no way round this. I have not found it a limitation - it is a transition value between crease and smooth. Like you, if there isn't a convenient value I break the object. There's no penalty for that - numbers of objects and groups have no performance penalty. Vivian ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel