Hi, I still have problems what you mean with "crease angles" - do you mean how smooth you can get a object?
I noticed that .ac need more vertices to get a object smooth and roundly. I did some experiments with .osg. Interesting: it is rendered like you see it in Blender. I think .osg is a good start for FlightGear-OSG, ist has several features we don't have with .ac. like cube mapping, embedded shaders and so on... Greetings HHS --- Roberto Inzerillo <[EMAIL PROTECTED]> schrieb: > Vivian Meazza ha scritto: > > You are quite right AC3D has crease angle set on a > per-object basis, and > > AFAIK, there is no way round this. I have not > found it a limitation - it is > > a transition value between crease and smooth. Like > you, if there isn't a > > convenient value I break the object. There's no > penalty for that - numbers > > of objects and groups have no performance penalty. > > But that has modeling penalty though. I'm used > breaking my objects when > needed in the modeling workflow only, and I tend > doing that simple and > clear as much as possible. I don't like having a > huge amount of objects > in my 3d files. > Breaking the object generally happens because of > using separate texture > files (one for each object), sometimes because of > animation script > issues, a few times I did that for lighting > purposes. But there's no > reasonable cause for breaking an object in many > pieces just because I > need different crease angle transition values inside > the very same > model. Doing that is not that big of a problem if > the model is low-poly, > it becomes a tremendous waste of time (and makes the > modeling phase a > turture) when dealing with medium/high-poly objects > where a savy usage > of crease angles makes a big diff. > > Anyway it looks like it's an .AC file format > limitaion. I looked inside > an .ac file, the crease property pertains to the > object level, not to > face level. > > I definetely need to switch to another 3d file > format. > > New OSG FGFS supports new file formats, right? Who > does have any > experience with those ones? Would someone help and > get me a few hints > about using OSG specific 3d models? I'm interested > in the new OSG > environment anyway. > > Roberto > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? > Stop. > Now Search log events and configuration files using > AJAX and a browser. > Download your FREE copy of Splunk now >> > http://get.splunk.com/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > Heute schon einen Blick in die Zukunft von E-Mails wagen? Versuchen Sie“s mit dem neuen Yahoo! Mail. www.yahoo.de/mail ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel