Am Montag, den 05.11.2007, 15:00 +0100 schrieb Heiko Schulz:
> Hi,
> 
> Where I can find this examples of waves in a pond? 
> It is in OSG 2.2?
> 
They are deeply buried on the OSG site:

http://www.openscenegraph.org/projects/osg/wiki/Community/OSGExp/Documentation/OSGSequence?format=htm

Scroll to the bottom and use the link "download the demofile".

> Regards
> HHS
> 
> > You need to create normal maps from your bumpmaps
> > first (there is a Gimp
> > plugin from nvidia for that). At least that's the
> > theory. I have not
> > seen a working normal map model yet (nor created
> > one). 
> > 
> > The Blender OSG exporter plugin doesn't create
> > normal maps from
> > bumpmapped objects, this seems to require some hand
> > editing.
> > 
> > I haven't seen texture animation yet, but there is a
> > possibility to
> > store animation sequences in an .osg file (There is
> > an example of waves
> > in a pond). Sadly, the Blender OSG exporter plugin
> > doesn't export this
> > too, although it claims it can be done. 
> > 
> > 
> > > Roberto
> > > 
> > > 
> > > 
> > >
> >
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> > 
> > Greetings
> > -- 
> > Detlef Faber
> > 
> > http://www.sol2500.net/flightgear
> > 
> > 
> > 
> >
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> 
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-- 
Detlef Faber

http://www.sol2500.net/flightgear



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