Am Montag, den 05.11.2007, 11:12 +0100 schrieb Roberto Inzerillo:
> Heiko Schulz ha scritto:
> > OSG is a ASCII Native Format- so you can easily edit
> > with your favourite texteditor. 
> 
> That's good. Helps when tweaking is needed.
> 
> > You can export it to Blender:
> > http://projects.blender.org/projects/osgexport/
> > But it needs a little bit "post process" work after
> > converting like setting the ambientColor
> 
> Partially good, I don't feel confortable with Blender, I use it only if 
> necessary. I'd prefer having some other kind of exporter/importer.
> 
> > The animation (moving) are also working in FGFS-OSG. 
> 
> That's very good to know, but I really have problems in finding usable 
> informations about that. I also fear the user interface to those 
> animations is pretty primitive, what's your experience with that?
> 
The usual animations (translate, rotate, spin, select, ...) work like
they used under plib. A Model that worked as .ac will work the same
as .osg.
> 
> > here you will find a example by me:
> > www.hoerbird.net/osg-reflect-effect-example.tar.gz
> > It shows the A380 partly converted to .osg with a fake
> > reflection effect. I should give you hints about using
> > this fileformat.
> 
> OSG new shading schemes potentials seem very interesting to me, I'm 
> mostly interested in bump mapping, transparency and texture animation; 
> currently FGFS does a very bad job with multiple transparent surfaces 
> and ac3d offers no bump-map at all. Can you tell me something about the 
> bump mapping in OSG/FGFS, does it work?
> 
You need to create normal maps from your bumpmaps first (there is a Gimp
plugin from nvidia for that). At least that's the theory. I have not
seen a working normal map model yet (nor created one). 

The Blender OSG exporter plugin doesn't create normal maps from
bumpmapped objects, this seems to require some hand editing.

I haven't seen texture animation yet, but there is a possibility to
store animation sequences in an .osg file (There is an example of waves
in a pond). Sadly, the Blender OSG exporter plugin doesn't export this
too, although it claims it can be done. 


> Roberto
> 
> 
> 
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Greetings
-- 
Detlef Faber

http://www.sol2500.net/flightgear



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