Hi,

> Partially good, I don't feel confortable with
> Blender, I use it only if 
> necessary. I'd prefer having some other kind of
> exporter/importer.

No problem: I don't know what are you using, but it is
possible to convert other formats to .osg. 

> 
> That's very good to know, but I really have problems
> in finding usable 
> informations about that. I also fear the user
> interface to those 
> animations is pretty primitive, what's your
> experience with that?

What do you mean with? I couldn't check all the
animation, but you have not to change you .xml-file.
You can convert any object, aircraft etc. you want and
you don't have to change the .xml-file!

Only the particles don't behave like the our known
submodels!
 

> OSG new shading schemes potentials seem very
> interesting to me, I'm 
> mostly interested in bump mapping, transparency and
> texture animation; 
> currently FGFS does a very bad job with multiple
> transparent surfaces 
> and ac3d offers no bump-map at all. Can you tell me
> something about the 
> bump mapping in OSG/FGFS, does it work?
> 
> Roberto

Hmmm... in the demo is a example of bump mapping, but
it seems that it is very primitive....I coulden't
check this in FGFS.
One time I placed an object with an embedded shader in
FGFS, but the shader did not work- there are several
things not yet fully supported by FGFS and has to be
implemented.
Transparency could be a problem, but couldn't check
this yet- I'm not sure about. In the moment I have no
working FGFS-OSG-Version, so you have to wait. Or you
can try by yourself!

Regards
HHS

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