Vivian Meazza ha scritto:
> You are quite right AC3D has crease angle set on a per-object basis, and
> AFAIK, there is no way round this. I have not found it a limitation - it is
> a transition value between crease and smooth. Like you, if there isn't a
> convenient value I break the object. There's no penalty for that - numbers
> of objects and groups have no performance penalty.

But that has modeling penalty though. I'm used breaking my objects when 
needed in the modeling workflow only, and I tend doing that simple and 
clear as much as possible. I don't like having a huge amount of objects 
in my 3d files.
Breaking the object generally happens because of using separate texture 
files (one for each object), sometimes because of animation script 
issues, a few times I did that for lighting purposes. But there's no 
reasonable cause for breaking an object in many pieces just because I 
need different crease angle transition values inside the very same 
model. Doing that is not that big of a problem if the model is low-poly, 
it becomes a tremendous waste of time (and makes the modeling phase a 
turture) when dealing with medium/high-poly objects where a savy usage 
of crease angles makes a big diff.

Anyway it looks like it's an .AC file format limitaion. I looked inside 
an .ac file, the crease property pertains to the object level, not to 
face level.

I definetely need to switch to another 3d file format.

New OSG FGFS supports new file formats, right? Who does have any 
experience with those ones? Would someone help and get me a few hints 
about using OSG specific 3d models? I'm interested in the new OSG 
environment anyway.

Roberto

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