Hi,

it is not much I know about.

First I have to give you an url:
www.openscenegraph.org
You can download there OSG. It will also run on
windows and shows nice demos of abilities of OSG. In
the datas you will find a lot of examples and some
.osg files like the cessna and so on.

OSG is a ASCII Native Format- so you can easily edit
with your favourite texteditor. 
You can export it to Blender:
http://projects.blender.org/projects/osgexport/
But it needs a little bit "post process" work after
converting like setting the ambientColor

The animation (moving) are also working in FGFS-OSG. 

here you will find a example by me:
www.hoerbird.net/osg-reflect-effect-example.tar.gz
It shows the A380 partly converted to .osg with a fake
reflection effect. I should give you hints about using
this fileformat.

I don't know, wht will happen when we finally moving
to OSG: will we keep .ac or move to .osg?

Greetings
HHS
--- Roberto Inzerillo <[EMAIL PROTECTED]> schrieb:

> Heiko Schulz ha scritto:
> > I still have problems what you mean with "crease
> > angles" - do you mean how smooth you can get a
> object?
> > 
> > I noticed that .ac need more vertices to get a
> object
> > smooth and roundly.
> 
> Sort of ... smoothness is achieved using more
> vertices where angle 
> crease limits cannot be set properly, but that's
> sort of a hack.
> Making a surface smooth (in AC3D) generally implies
> setting a correct 
> crease angle, nothing more. Of course, that implies
> the base mesh should 
> have enough res first anyway.
> 
> The problem with AC3D is that you cannot customize
> the smoothness of 
> each edge at your please; you can only set a global
> per-object crease 
> angle that affects _all_ of the edges in the very
> same object (some will 
> be rendered smooth because of a low angle value,
> others will be rendered 
> with a crease because the angle is higher).
> That's a little bit frustrating to me, 'cause I'm
> used to fine tune 
> those creases with much more freedom and much less
> effort :-(
> 
> 
> > I did some experiments with .osg. Interesting: it
> is
> > rendered like you see it in Blender.
> > 
> > I think .osg is a good start for FlightGear-OSG,
> ist
> > has several features we don't have with .ac. like
> cube
> > mapping, embedded shaders and so on...
> > 
> > Greetings
> > HHS
> 
> Nice to see you already have some experience with
> this format. Can you 
> point out the basics? I mean:
> - url of a file format description;
> - url to basic osg file examples and capabilities;
> - pros and cons of it.
> 
> Feel fre to post a complete description instead of a
> simple url, I will 
> appreciate that anyway :-)
> 
>      Roberto
> 
> 
>
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