Hi, it is not much I know about.
First I have to give you an url: www.openscenegraph.org You can download there OSG. It will also run on windows and shows nice demos of abilities of OSG. In the datas you will find a lot of examples and some .osg files like the cessna and so on. OSG is a ASCII Native Format- so you can easily edit with your favourite texteditor. You can export it to Blender: http://projects.blender.org/projects/osgexport/ But it needs a little bit "post process" work after converting like setting the ambientColor The animation (moving) are also working in FGFS-OSG. here you will find a example by me: www.hoerbird.net/osg-reflect-effect-example.tar.gz It shows the A380 partly converted to .osg with a fake reflection effect. I should give you hints about using this fileformat. I don't know, wht will happen when we finally moving to OSG: will we keep .ac or move to .osg? Greetings HHS --- Roberto Inzerillo <[EMAIL PROTECTED]> schrieb: > Heiko Schulz ha scritto: > > I still have problems what you mean with "crease > > angles" - do you mean how smooth you can get a > object? > > > > I noticed that .ac need more vertices to get a > object > > smooth and roundly. > > Sort of ... smoothness is achieved using more > vertices where angle > crease limits cannot be set properly, but that's > sort of a hack. > Making a surface smooth (in AC3D) generally implies > setting a correct > crease angle, nothing more. Of course, that implies > the base mesh should > have enough res first anyway. > > The problem with AC3D is that you cannot customize > the smoothness of > each edge at your please; you can only set a global > per-object crease > angle that affects _all_ of the edges in the very > same object (some will > be rendered smooth because of a low angle value, > others will be rendered > with a crease because the angle is higher). > That's a little bit frustrating to me, 'cause I'm > used to fine tune > those creases with much more freedom and much less > effort :-( > > > > I did some experiments with .osg. Interesting: it > is > > rendered like you see it in Blender. > > > > I think .osg is a good start for FlightGear-OSG, > ist > > has several features we don't have with .ac. like > cube > > mapping, embedded shaders and so on... > > > > Greetings > > HHS > > Nice to see you already have some experience with > this format. Can you > point out the basics? I mean: > - url of a file format description; > - url to basic osg file examples and capabilities; > - pros and cons of it. > > Feel fre to post a complete description instead of a > simple url, I will > appreciate that anyway :-) > > Roberto > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? > Stop. > Now Search log events and configuration files using > AJAX and a browser. > Download your FREE copy of Splunk now >> > http://get.splunk.com/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > Jetzt Mails schnell in einem Vorschaufenster überfliegen. Dies und viel mehr bietet das neue Yahoo! Mail - www.yahoo.de/mail ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel