> > That's very good to know, but I really have problems > > in finding usable > > informations about that. I also fear the user > > interface to those > > animations is pretty primitive, what's your > > experience with that? > > What do you mean with? I couldn't check all the > animation, but you have not to change you .xml-file. > You can convert any object, aircraft etc. you want and > you don't have to change the .xml-file!
Actually I thought we were talking about embedded animation, I was wrong, you were talking about xml controlled animation, which is completely external to the 3d file. I am quite confident with nasal scripted animation (I did something with the SenecaII gear). I hoped we could store some kind of animation (i.e. some kind of blended meshes driven by some external input) inside the osg file and control those movements with external commands (maybe from within an xml nasal script). But maybe this is still science fiction in my dreams :-( Roberto -- Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel