Am Montag, den 05.11.2007, 15:33 +0100 schrieb Roberto Inzerillo:
> > > That's very good to know, but I really have problems
> > > in finding usable 
> > > informations about that. I also fear the user
> > > interface to those 
> > > animations is pretty primitive, what's your
> > > experience with that?
> > 
> > What do you mean with? I couldn't check all the
> > animation, but you have not to change you .xml-file.
> > You can convert any object, aircraft etc. you want and
> > you don't have to change the .xml-file!
> 
> Actually I thought we were talking about embedded animation, I was wrong, you 
> were talking about xml controlled animation, which is completely external to 
> the 3d file. I am quite confident with nasal scripted animation 
> (I did something with the SenecaII gear).
> 
> I hoped we could store some kind of animation (i.e. some kind of blended 
> meshes driven by some external input) inside the osg file and control those 
> movements with external commands (maybe from within an xml nasal script). But 
> maybe this is still science fiction in my dreams :-(
> 
There is possibility to embed interactivity in .osg files. Wether this
can be utilized in FG is another question.

>   Roberto
-- 
Detlef Faber

http://www.sol2500.net/flightgear



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