Am Montag, den 05.11.2007, 15:33 +0100 schrieb Roberto Inzerillo: > > > That's very good to know, but I really have problems > > > in finding usable > > > informations about that. I also fear the user > > > interface to those > > > animations is pretty primitive, what's your > > > experience with that? > > > > What do you mean with? I couldn't check all the > > animation, but you have not to change you .xml-file. > > You can convert any object, aircraft etc. you want and > > you don't have to change the .xml-file! > > Actually I thought we were talking about embedded animation, I was wrong, you > were talking about xml controlled animation, which is completely external to > the 3d file. I am quite confident with nasal scripted animation > (I did something with the SenecaII gear). > > I hoped we could store some kind of animation (i.e. some kind of blended > meshes driven by some external input) inside the osg file and control those > movements with external commands (maybe from within an xml nasal script). But > maybe this is still science fiction in my dreams :-( > There is possibility to embed interactivity in .osg files. Wether this can be utilized in FG is another question.
> Roberto -- Detlef Faber http://www.sol2500.net/flightgear ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel