On Sunday 17 February 2008 09:40, Tim Moore wrote:
> Curtis Olson wrote:
> | On Mon, Feb 11, 2008 at 8:39 AM, LeeE wrote:
>
> ...
>
> |     I think I'd suspect the 110 miles figure (if that's a
> | ground level value) as well, not only because that's a lot of
> | atmosphere to see through but also because of curvature.
> |
> |     I tried a quick Google to see if I could find any
> | rules/formulae for visibility due to atmospheric conditions but
> | didn't hit anything. It'll be interesting if you can come up
> | with rules or a formulae from your analysis of a large set of
> | METAR data.
> |
> |
> | There appears to be some strangeness (bug?) in how the OSG
> | version handles the far clipping plane.  It seems to set the
> | clip plane somewhere beyond the maximum visibility
> | (weather-wise) but it seems to also clip the sky in some
> | situations when it shouldn't.  Last time I poked around, it
> | looked like we were setup to use OSG's automatic near/far clip
> | plane mechanism with no way to override it ourselves.  I
> | haven't dug into OSG far enough yet to learn how to fix this.
>
> In OSG, the far plane is fixed at 120km; the sky is drawn at a
> radius of 80km from the viewer. That sky radius may be the cause
> of many of the artifacts described here; turning off depth buffer
> writes when drawing the sky would be a simple fix. The scenery is
> paged in out to the visibility distance from the viewer's
> position at sea level, using /environment/visibility-m. The OSG
> clip-plane calculation is disabled.
>
> I haven't had a chance to look at this in detail, but I have seen
> some of the wacky high-altitude effects. One possibility for the
> white sky is a problem calculating the sky color / fog color.
> I'll try turning off depth buffer writes as I described above.
> Does anyone have a simple way to provoke the wackiness that
> doesn't involve METAR?
>
> Thanks,
> Tim

I've increased the default visibility settings in my .fgfsrc with 
the following entries and values:

--prop:environment/config/boundary/entry/visibility-m=6000
--prop:environment/config/boundary/entry[1]/visibility-m=10000
--prop:environment/config/aloft/entry/visibility-m=20000
--prop:environment/config/aloft/entry[1]/visibility-m=30000
--prop:environment/config/aloft/entry[2]/visibility-m=40000

and the island problem is clearly visible at 3000ft, corresponding 
to 20000m visibility.  With the same visibility settings, the sky 
white-out starts occurring at ~8000ft, corresponding to a 
visibility of between 30000m-40000m.

LeeE

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to