Hi Stuart, Stuart Buchanan a écrit : > Hi All, > > Attached is a small patch for 3D clouds. > > It provide the following: > 1) Proper spherical distribution of sprites (previously they were distributed > cylindrically - whoops) > 2) Better shading, so the bottom of the cloud is darker than the top. > 3) Fixed a couple of texture sizing bugs. > > I don't think any of these are controversial, so if someone would commit it, > I'd be grateful. >
I applied your patch. I noticed this message being repeated endlessly when clouds are activated : Warning: detected OpenGL error 'valeur non valide' after RenderBin::draw(,) I also noticed that even in the Thunderstorm scenario, the cloud coverage is very sparse. Maybe the message tells us it doesn't draw every cloud instance. In fair weather, I have no clouds ( my cloud density is set at 100% in the rendering options ) -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel