Frederic Bouvier wrote: > I applied your patch. I noticed this message being repeated endlessly > when clouds are activated : > > Warning: detected OpenGL error 'valeur non valide' after RenderBin::draw(,)
I'm not sure what is going on here. I'm seeing the same warning, but I haven't yet managed to track it down. > I also noticed that even in the Thunderstorm scenario, the cloud > coverage is very sparse. Maybe the message tells us it doesn't draw > every cloud instance. Possibly, though there is an existing bug that not all cloud tiles are being drawn. > In fair weather, I have no clouds ( my cloud > density is set at 100% in the rendering options ) This is a new bug, but I don't think it has been introduced by the patch. Still working on it :) -Stuart ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel