Frederic Bouvier wrote:
> I applied your patch. I noticed this message being repeated endlessly
> when clouds are activated :
> 
> Warning: detected OpenGL error 'valeur non valide' after RenderBin::draw(,)

I'm not sure what is going on here. I'm seeing the same warning, but I haven't 
yet
managed to track it down.

> I also noticed that even in the Thunderstorm scenario, the cloud
> coverage is very sparse. Maybe the message tells us it doesn't draw
> every cloud instance. 

Possibly, though there is an existing bug that not all cloud tiles are being 
drawn.

> In fair weather, I have no clouds ( my cloud
> density is set at 100% in the rendering options )

This is a new bug, but I don't think it has been introduced by the patch.

Still working on it :)

-Stuart



      

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to