Frederic Bouvier wrote > > > > Attached is a small patch for 3D clouds. > > > > It provide the following: > > 1) Proper spherical distribution of sprites (previously they were > distributed cylindrically - whoops) > > 2) Better shading, so the bottom of the cloud is darker than the top. > > 3) Fixed a couple of texture sizing bugs. > > > > I don't think any of these are controversial, so if someone would commit > it, I'd be grateful. > > > > I applied your patch. I noticed this message being repeated endlessly > when clouds are activated : > > Warning: detected OpenGL error 'valeur non valide' after > RenderBin::draw(,) > > I also noticed that even in the Thunderstorm scenario, the cloud > coverage is very sparse. Maybe the message tells us it doesn't draw > every cloud instance. In fair weather, I have no clouds ( my cloud > density is set at 100% in the rendering options ) >
I've just applied he latest Sg patch on Win XP/msvc9; builds without error. I still get: Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) RenderStage::drawInner(,) FBO status= 0x8cd5 And I have yet to see any 3d clouds. Any clues on where I should be looking (yes the box is checked :-)) Vivian ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel