Hi,
> Well, just tested, very nice, I withnessed an improvement in > performance. > > My specs: Athlon XP2000, 768MB ram, NVidia FX 5900 @ > 1680x1050 (system: > linux with nvidia drivers), no AA > > Using: sg + fg cvs, OSG 2.7.5; everything enabled, custom > settings, > using metar, no ai/mp planes around > > > Startup: 30fps 2D/ 20fps 3D (clouds at 6000ft, scattered, > thickness 600ft) > > Flying 400ft/440knots: 26fps 2D/ 19fps 3D (clouds at > 6000ft, scattered, > thickness 600ft) > > Flying 6300ft/440knots: 35fps 2d/ 11-22fps (clouds at > 6000ft, scattered, > thickness 600ft) > Note: Flying within the clouds resulted in 22fps, getting > very close or > through clouds 11fps > > > Changing conditions: > > Low vis (7000m), clouds at 8000ft(broken) and > 4000ft(broken), thickness > 600ft > > Flying @ 8000ft/440knots: 14fps 2D/ 6fps 3D > > >Low vis being also a frame rate killer? > > > Changing conditions: > > Vis (25000m), clouds at 5500ft(broken), thickness 600ft > > Flying @ 8000ft/440knots: 25fps 2D/ 16fps 3D > > Flying @ 6000ft/440knots: 20fps 2D/ 12fps 3D > > Hope this helps a bit, > Markus > > Here comes my test: Intel DualCore E6750 2.66 Ghz 3,6 GB RAM Nvidia 8800GT @1280x768 full AA FGFS-OSG win32 built by Fred from 11/26/2008 everything enabled Real wether fetch, framerate-throttle at 60fps Startup on TNCM: 60fps 2D/ 49fps 3D (fair weather, visibility: 25000m ) Flying 400ft/440knots: 60fps 2D/ 53fps 3D (fair weather, visibility: 25000m) Flying 6300ft/440knots: 60ps 2d/ 60fps (fair weather, visibility: 25000m) Note: Flying within the clouds no reducing of fps visible No with METAR enabled: LSZH startup cloud base at 1304ft thickness 600ft 38fps 2D/ 21fps 3d (visibility: 8000m) LSZH heading 160 8500ft altitude cloud base 1304ft thickness 600ft 48fps 2d/ 20fps 3d (visibility: 8000m) The same for beeing in the air about 2400-6500 ft altitude scattered cloudlayer seems to be a framerate-killer So I noticed the same like Markus: increasing visibility increases the fps! Regarding the ugly-borders: together with increasing visibility (decreasing fog) and better texture (third version in developement here on my pc) the ugly-borders nearly disappear and the clouds looks much better (fewer ugly edges in the clouds- sorting looks much better; much softer shading!) Is there a way to exclude the 3d-clouds by overdrawn from the fog? (like it is possible with the terrain?) http://www.flightgear.org/forums/download/file.php?id=382 Regards HHS ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel