On Sun, Jan 31, 2010 at 8:07 PM, Erik Hofman <e...@ehofman.com> wrote:

> Stuart Buchanan wrote:
> > It's been a long time since I (re-)wrote the random object code for OSG,
> but my
> > recollection is that we use the same random number seed when generating
> > random model placements, to ensure that a building is in the same place
> on
> > every computer.
>
> Looks like that part is gone, at least the part where every random
> object in the scenery was in the same place every time you start up
> FlightGear. This used to be working at some point (and could be used for
> landmark navigation).
>
> I'm a bit confused. Are random objects actually starting up at different
points in each run now? I haven't noticed that nor have I seen a report of
that. All I've seen in this thread is that the code that resets the random
generator in each tile (well, several times per tile) may be affecting the
"random" distribution of some models.

Tim

> Erik
>
>
> ------------------------------------------------------------------------------
> The Planet: dedicated and managed hosting, cloud storage, colocation
> Stay online with enterprise data centers and the best network in the
> business
> Choose flexible plans and management services without long-term contracts
> Personal 24x7 support from experience hosting pros just a phone call away.
> http://p.sf.net/sfu/theplanet-com
> _______________________________________________
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>
------------------------------------------------------------------------------
The Planet: dedicated and managed hosting, cloud storage, colocation
Stay online with enterprise data centers and the best network in the business
Choose flexible plans and management services without long-term contracts
Personal 24x7 support from experience hosting pros just a phone call away.
http://p.sf.net/sfu/theplanet-com
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to