Erik Hofman wrote: > Stuart Buchanan wrote: >> As I recall, the plib code didn't even attempt to make random object >> placement >> consistent across runs and I spent quite some time with help from a number >> of people in putting together something that provided that consistency. > > Actually FlightGear did this already for a very long time. I know > because I started the discussion about it back then.
looking at the code: mt_init(&seed, unsigned(123)); Note that back then first I used a random seed of lat*36000+lon*100 (or vice versa) of the tile center as a seed, making each tile more random. Erik ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel