Erik Hofman wrote:
> Tim Moore wrote:
>> Since the bug is in model choice (not position), affects less than a 
>> third of the object definitions in materials.xml, and is being reported 
>> very late in our release process, I'm inclined to fix this in a 2.0.1 
>> maintenance release.
> 
> Another way to fix it is to use a round-robin method instead of using 
> random for model selection. This would probably be an easy fix.
> This method is also used for multiple scenery textures.

Alright, this is committed to CVS for now. It is tested and works 
reliably. After the release we could discuss if this is the right 
approach or using random would be better.

Erik

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