Erik Hofman wrote:
>> Another way to fix it is to use a round-robin method instead of using 
>> random for model selection. This would probably be an easy fix.
>> This method is also used for multiple scenery textures.
> 
> Alright, this is committed to CVS for now. It is tested and works 
> reliably. After the release we could discuss if this is the right 
> approach or using random would be better.

Ok, this turn out not to be perfect;
When starting at a different airport and then switching to KSFO (and 
probably when flying around for some time and returning to KSFO) you 
might find a different building at places then before. But at least 
that's consistent (also between sessions).

Erik

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