Erik Hofman wrote: >> Another way to fix it is to use a round-robin method instead of using >> random for model selection. This would probably be an easy fix. >> This method is also used for multiple scenery textures. > > Alright, this is committed to CVS for now. It is tested and works > reliably. After the release we could discuss if this is the right > approach or using random would be better.
Ok, this turn out not to be perfect; When starting at a different airport and then switching to KSFO (and probably when flying around for some time and returning to KSFO) you might find a different building at places then before. But at least that's consistent (also between sessions). Erik ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel