Erik Hofman wrote:

> Erik Hofman wrote:
> >> Another way to fix it is to use a round-robin method instead of using 
> >> random for model selection. This would probably be an easy fix.
> >> This method is also used for multiple scenery textures.
> > 
> > Alright, this is committed to CVS for now. It is tested and works 
> > reliably. After the release we could discuss if this is the right 
> > approach or using random would be better.
> 
> Ok, this turn out not to be perfect;
> When starting at a different airport and then switching to KSFO (and 
> probably when flying around for some time and returning to KSFO) you 
> might find a different building at places then before. But at least 
> that's consistent (also between sessions).

Thanks for sorting this out.

I think the solution I proposed should resolve the remaining issues, and
using lat/lon to inform the seeding process should create more 
pseudo-randomnes. I'll look into this in more detail once I have a working
development machine.

-Stuart



      

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