Erik Hofman wrote: > Erik Hofman wrote: > >> Another way to fix it is to use a round-robin method instead of using > >> random for model selection. This would probably be an easy fix. > >> This method is also used for multiple scenery textures. > > > > Alright, this is committed to CVS for now. It is tested and works > > reliably. After the release we could discuss if this is the right > > approach or using random would be better. > > Ok, this turn out not to be perfect; > When starting at a different airport and then switching to KSFO (and > probably when flying around for some time and returning to KSFO) you > might find a different building at places then before. But at least > that's consistent (also between sessions).
Thanks for sorting this out. I think the solution I proposed should resolve the remaining issues, and using lat/lon to inform the seeding process should create more pseudo-randomnes. I'll look into this in more detail once I have a working development machine. -Stuart ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel