Whoops, hit send too soon.

On Thu, Feb 4, 2010 at 7:15 PM, Heiko Schulz <aeitsch...@yahoo.de> wrote:

> ...
> > The ideal would be to coalesce all the buildings in a city
> > block into one model with one texture. We're a long way
> > from that with our current models and the random objects
> > scheme. I see a combination of redoing some models and
> > optimization at load time as the way forward towards better
> > performance. Commercial sims and games preprocess all their
> > models into an optimized form that would be loaded directly,
> > but there always seems to be resistance to that idea.
>
>
> Though I'm not a expert, I always thought that X-Plane, MSFS and Co. uses
> something like a shader/ imposter for crowded areas.
>
> I don't think those sims use imposters any more on modern hardware, except
possibly for cloud rendering. We also have some tricks for rendering lots of
models, like the shader mechanism used to draw trees.

> User want to have a good, realistic looking scenery for VFR. But how to
> achieve this easily?
>
> Cheers
> HHS
>
> Tim
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