Heiko Schulz wrote: > Hi >> That's the correct definition. I >> meant that the frame rate was "clobbered." Perhaps >> "clobbered" is a bit strong. >> Tim >> > > This gives far more sense then. > > For KSFO it would maybe help to change the power pylons. Currently it is one > sized .ac-model but which is changed in size per scale-animation in .xml. > As we already know every used .xml will slow down, so a big amount of .xml in > a scenery can be "deadly" (like Paris-scenery) > > Problem: I don't think to replace all power pylons is an easy task....
Actually, it's a very easy task :-) Jon ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel