Heiko Schulz wrote:
> Hi
>> That's the correct definition. I
>> meant that the frame rate was "clobbered." Perhaps
>> "clobbered" is a bit strong. 
>> Tim
>>
> 
> This gives far more sense then.
> 
> For KSFO it would maybe help to change the power pylons. Currently it is one 
> sized .ac-model but which is changed in size per scale-animation in .xml.
> As we already know every used .xml will slow down, so a big amount of .xml in 
> a scenery can be "deadly" (like Paris-scenery)
> 
> Problem: I don't think to replace all power pylons is an easy task....

Actually, it's a very easy task :-)

Jon

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