On Monday 04 April 2011 01:00:36 Vivian Meazza wrote:
> Emilian
> 
> > On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote:
> > > > Happens here if I disable and then reenable the shaders with the
> > > > view-
> > > > 
> > > > rendering options.
> > > 
> > > What happens?
> > 
> > The render bin error.
> > 
> > > > Also most of the "no image file, .." errors go away if I specify
> > > > paths
> > 
> > to
> > 
> > > > them
> > > > in the effect that inherits the one from Effects/reflect*
> > > > (inheritance problem ?).
> > > 
> > > No, it's not inheritance problems. It's people using unchanged copies
> > > of code which is meant to be an example. But I think I can fix it. In
> > > any case, the warnings shouldn't affect the functioning of the shader.
> > > 
> > > Vivian
> > 
> > Ok.. so the reflect.eff in $FG_ROOT/Effects is only meant as an example ?
> > It should say so. Instead it says it can be inherited.
> 
> That's not what I meant. It was the use of
> Aircraft/737-300/Models/Effects/733LH.ReflectionMap3 when it is not
> appropriate. Reflect.eff can and should be inherited.

I see, thanks for clearing that out :).

> 
> > Nevermind that, if I inherit it in an .eff, shouldn't the unchanged
> > elements be
> > passed to the other .eff ?
> 
> Yes, and as AFAIKS that works correctly.
> 
> I have amended data/Effects/reflect.eff so that it uses a generic example
> reflect map, which needs replacing for individual aircraft.
> 
> There is one remaining error message which can be generated:
> 
> "failed to load effect texture file D:/path/to/your/data/"
> 
> This slightly misleading error message is generated when the object that
> has the reflection effect applied has no base texture. The effect still
> works as expected though. The fix is obviously to apply a base texture.
> 
> Vivian
I see, I think i've got a couple of those in the IAR cockpit that might give 
me that error  :"> 

If it's not too much to ask will you take a look at this:
http://code.google.com/p/flightgear-bugs/issues/detail?id=262
It's very visible in the IAR cokpit. Might be a mistake on my part, but I 
haven't got any feedback watsoever :(.
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