Emilian,
I've been devilling around in the IAR80 - something is generating that error, and I haven't found it yet. It also looks as if the cube cross option is no longer working here. I'll keep on some more. Vivian -----Original Message----- >From Huminiuc [mailto:emili...@gmail.com] Sent: 03 April 2011 23:20 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ? On Monday 04 April 2011 01:00:36 Vivian Meazza wrote: > Emilian > > > On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote: > > > > Happens here if I disable and then reenable the shaders with the > > > > view- > > > > > > > > rendering options. > > > > > > What happens? > > > > The render bin error. > > > > > > Also most of the "no image file, .." errors go away if I specify > > > > paths > > > > to > > > > > > them > > > > in the effect that inherits the one from Effects/reflect* > > > > (inheritance problem ?). > > > > > > No, it's not inheritance problems. It's people using unchanged copies > > > of code which is meant to be an example. But I think I can fix it. In > > > any case, the warnings shouldn't affect the functioning of the shader. > > > > > > Vivian > > > > Ok.. so the reflect.eff in $FG_ROOT/Effects is only meant as an example ? > > It should say so. Instead it says it can be inherited. > > That's not what I meant. It was the use of > Aircraft/737-300/Models/Effects/733LH.ReflectionMap3 when it is not > appropriate. Reflect.eff can and should be inherited. I see, thanks for clearing that out :). > > > Nevermind that, if I inherit it in an .eff, shouldn't the unchanged > > elements be > > passed to the other .eff ? > > Yes, and as AFAIKS that works correctly. > > I have amended data/Effects/reflect.eff so that it uses a generic example > reflect map, which needs replacing for individual aircraft. > > There is one remaining error message which can be generated: > > "failed to load effect texture file D:/path/to/your/data/" > > This slightly misleading error message is generated when the object that > has the reflection effect applied has no base texture. The effect still > works as expected though. The fix is obviously to apply a base texture. > > Vivian I see, I think i've got a couple of those in the IAR cockpit that might give me that error :"> If it's not too much to ask will you take a look at this: http://code.google.com/p/flightgear-bugs/issues/detail?id=262 It's very visible in the IAR cokpit. Might be a mistake on my part, but I haven't got any feedback watsoever :(.
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