> It does two things. First I modified the skydome code to be
> more
> configurable so that the precision could be increased
> (number of rings
> and bands). Then I implemented the O'Neil's scattering
> shader to
> showcase the scattering. I know that for the proper effect,
> terrain and
> other objects should use the same shader, but that is
> probably future
> work.

The shader can be switched off, right? It doesn't make sense to use it when a 
lot of things still missing.

I guess it isn't possible yet now that terrain can use this and our currently 
used shaders (crop, transition, water...) together. Or am I wrong here?

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