> It does two things. First I modified the skydome code to be > more > configurable so that the precision could be increased > (number of rings > and bands). Then I implemented the O'Neil's scattering > shader to > showcase the scattering. I know that for the proper effect, > terrain and > other objects should use the same shader, but that is > probably future > work.
The shader can be switched off, right? It doesn't make sense to use it when a lot of things still missing. I guess it isn't possible yet now that terrain can use this and our currently used shaders (crop, transition, water...) together. Or am I wrong here? ------------------------------------------------------------------------------ Forrester Wave Report - Recovery time is now measured in hours and minutes not days. Key insights are discussed in the 2010 Forrester Wave Report as part of an in-depth evaluation of disaster recovery service providers. Forrester found the best-in-class provider in terms of services and vision. Read this report now! http://p.sf.net/sfu/ibm-webcastpromo _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel