Heiko wrote > -----Original Message----- > From: Heiko Schulz [mailto:aeitsch...@yahoo.de] > Sent: 12 April 2011 23:18 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Simple atmospheric scattering shader > forskydome > > > > It does two things. First I modified the skydome code to be > > more > > configurable so that the precision could be increased > > (number of rings > > and bands). Then I implemented the O'Neil's scattering > > shader to > > showcase the scattering. I know that for the proper effect, > > terrain and > > other objects should use the same shader, but that is > > probably future > > work. > > The shader can be switched off, right? It doesn't make sense to use it > when a lot of things still missing.
--prop:/sim/rendering/scattering-shader=0 Vivian ------------------------------------------------------------------------------ Forrester Wave Report - Recovery time is now measured in hours and minutes not days. Key insights are discussed in the 2010 Forrester Wave Report as part of an in-depth evaluation of disaster recovery service providers. Forrester found the best-in-class provider in terms of services and vision. Read this report now! http://p.sf.net/sfu/ibm-webcastpromo _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel