Heiko wrote

> -----Original Message-----
> From: Heiko Schulz [mailto:aeitsch...@yahoo.de]
> Sent: 12 April 2011 23:18
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Simple atmospheric scattering shader
> forskydome
> 
> 
> > It does two things. First I modified the skydome code to be
> > more
> > configurable so that the precision could be increased
> > (number of rings
> > and bands). Then I implemented the O'Neil's scattering
> > shader to
> > showcase the scattering. I know that for the proper effect,
> > terrain and
> > other objects should use the same shader, but that is
> > probably future
> > work.
> 
> The shader can be switched off, right? It doesn't make sense to use it
> when a lot of things still missing.

--prop:/sim/rendering/scattering-shader=0

Vivian



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