Hi,

On Tuesday, December 13, 2011 15:31:43 Csaba Halász wrote:
> 2011/12/12 Mathias Fröhlich <mathias.froehl...@gmx.net>:
> > As an answer to the previous mail, point sprites may help here too. You
> > will get the bilboard effect for free.
> > 
> > We have a queriable limit in the maximum supported point size which
> > nobody guarantees to be really high. But in reality point sprites can
> > get up to render buffer size for almost any GPU I know. The open source
> > radeon driver does glClear by drawing a screen sized point sprite...
> 
> When using the binary fglrx driver there are known problems with point
> sprites (not sure if anybody ever figured out the real cause) so if we
> switch to point sprites we should be careful to keep the current
> method as an alternative for the benefit of fglrx users.

Well, that's the runway lighting problems?

The reason is well known to me. We do triangles in point mode using back face 
culling to get the directional lights. Enabling point sprites in this mode is 
something fglrx does not like since some time. The open source driver can go 
well with this without any fallbacks. This one has other prolems, so just 
suggesting the oss drivers is not yet a real option.

I dont think that this kind of problems also apply to a possible cloud 
implementation. What you would do for clouds is much closer to the particles 
in osg. And these also work for fglrx.

Mathias

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