On Mon, 2011-12-12 at 10:56 +0100, Frederic Bouvier wrote:
> > De: "Erik Hofman"
> > 
> > On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote:
> > 
> > > Also textures are just handed over to OpenGL.
> > 
> > This reminds me that vegetation uses a texture strip with 8 different
> > trees at a size of 256x64 pixels whereas clouds use one texture for
> > every cloud (puff) using 256x256 pixels. Maybe that makes a
> > difference?
> > 
> > By the way, both use transparency.
> 
> Do they use alpha blending or alpha testing ?

That, I don't know. I'm not familiair with the shaders.

Erik


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