Hi tom.
Fair enough on the muffling issue, however my concern with a targiting beep
is that A, it'd make the game too easy, and b, it would simply mean people
just lined up a shot, and if they got no beep, got irritated, rather than
having to actually try and shoot mushrooms out of the millipeeds path, or
destroy long lines of shrooms as was in the original game, sinse keeping
your field of fire free and making sure the millipeeds didn't have too much
chance to hit shrooms and descend to get you formed quite a part of the
game.
I'd suggest myself if muffling wasn't possible, have a targiting blip for
mushrooms, say a short bong sound, and then a second for millipeeds, thus,
if a player centered a millipeed and there was a mushroom in the way, it
would be possible to shoot through it, plus players could spend time
destroying mushrooms, with volume or pitch changes on both sounds to
indicate whether things were close or distant from you.
then of course, there would need to be danger signals for when the peeds
got into your playing area and you had to avoid them, and of course for the
dreaded bounsing spider or shroom creating snale, (god I hated those
spiders), it would be quite possible though I think and make quite a
different audio game, particularly sinse the action in the middle was more
about precise shooting and strategically destroying those mushrooms when
they got in the way rather than just fast reactions, ---- though dodging
those spiders or peeds when they got to the bottom could be fun!
Beware the grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.