well I did say I was out of touch, I am not a dev just a tester/ light hacker programming after all is not my strong point, light scripter maybe doodler but not programmer.
Its good that vb games can be done for multiplatforms now.

At 09:22 PM 3/25/2013, you wrote:
Hi Shaun and all,

A few comments about the message below.

Yes, older versions of Visual Basic, such as Visual Basic 6, are not
Mac and Linux compatible, but that does not mean a person can not
write apps for Mac and Linux in Visual Basic. Newer versions of the
Mono Framework supports Visual Basic 2010 and comes with a Visual
Basic .NET command line  compiler. So that means its possible to write
both C# .NET and Visual Basic .NET apps for Mac OS and Linux.

The problem with Mac OS and .NET apps is there is no way to just click
on an executable and run it the way you can in Windows and Linux. For
some reason I haven't figured out the only way to get a C# .NET or VB
.NET appp to run on Mac OS is to open a terminal and launch it like
"mono program.exe"
which is obviously less friendly than clicking an icon or browsing for
the exe file and clicking on it. If a person is willing to launch apps
from the terminal then .NET will work on Mac.

As far as Python goes the big problem is Python version. The pyc files
are runtime version specific meaning if you compile it for Python
2.7.3 and your target machine only has Python 2.6.x the application
obviously won't run. the solution for this problem is to compile
platform specific versions with its own runtime interpreter in the
executable which means the developer needs a Mac, Linux PC, and
Windows PC to build target versions for all three platforms.

As far as C or C++ goes that is really rough for cross-platform
development. Yes, it can be done, but it is not as simple or as easy
as you make it out to be.  There are a lot of technical considerations
I won't even get into here just because I'd need a novel rather than a
message to get into them all.


On 3/24/13, shaun everiss <sm.ever...@gmail.com> wrote:
> hmm I am not as up with the play as I should be.
> It depends on the types of games that would work.
> python works with macs pcs both windows and linux.
> I know there is the mono dotnet opensource framework and thats
> supposed to work with everything with the same features as the
> windows dotnet client has.
> Now I have used in the past pascal and there is  probably a client
> for all platforms.
> Standard c or c in general should work, linux is basically c anyway,
> so no big issue loads of compilers for all platforms.
> So a lot of stuff probably works visual basic probably won't work
> outside windows.
> Most stuff should work with windows from 98 up to server 2012, mac is
> slightly more tricky as is linux but I think a lot of stuff can be
> sourced for each os.
> We do have an issue with anything over that.
> I know we do have windows rt should we use it though no access
> supports = no use I'd imagine for now anyway.
> Mac I am not sure but there should be no issue as is linux.
> The iphone with restrictions may work though a lot seem to be jail
> breaking their units.
> Android is probably the option for least resistance.
> Its google and opensource probably has its apis somewhere  online.
> the ios stuff if you make it by the rules needs  licences by apple.
> and if you hack it well I don't know, I have been wanting an ios
> device for all the games with the reviews, but after all the hastle
> with all the restrictions I am not sure if I should just get  one of
> the nexus devices.
> If there are sighted devs there is always  xna I am not sure what we
> would need to run on xbox but assumedly  its supposed to run on xbox
> 360s potentually.
> The rest soni etc nes whatever I am not sure about access but we
> already  have a large extent of reach and choice on platform.
> ok not steam but we probably don't need that.
> there is also blackburry but hardly anyone uses that anyway.

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