Well Tom, I would have to say that you're suffering the effects of
what you've engaged in yourself. We all still wait with eager
anticipation for the Mysteries of the Ancients sidescroller that you
began work on... errh... when was that now? Large-scale projects like
the ones a lot of us have taken on tend to do one of two things. They
either swallow our attention completely to the exclusion of all else
or they make other ideas and projects extremely tempting which pull us
away from them for periods of time. It's an infernal balancing act for
the creative mind. This tug of war is increased for you since the
projects you started aren't completely obligation free. You
effectively have placed an albatross of expectation around your neck
which must somehow be dealt with.

The good side of that is that when you at last finish one of these
games, you get the monument effect provided the game is good and
replayable enough to be kept on people's hard drives. Shadowgate is an
example of a game that lacks this. Once I've completed it, I have
nothing substantive to gain by playing it again. On the other hand,
kerkercruip will always have a spot since so much changes from game to
game. Same with Nethack and Fallthru. Swamp has the draw both of
adventure and community participation. Jeremy is still adding features
to that work of art so there's still that "what will he do next"
factor too. Once abandonned, it shouldn't suffer as much as has
Castaways since players themselves provide so much of the game's draw.



On 3/22/13, john <jpcarnemo...@comcast.net> wrote:
> I do remember that conversation myself, though not who supported
> which point.
>
>  ----- Original Message -----
> From: Jeremy Kaldobsky <jer...@kaldobsky.com
> To: Gamers Discussion list <gamers@audyssey.org
> Date sent: Fri, 22 Mar 2013 00:53:44 -0700 (PDT)
> Subject: Re: [Audyssey] Looking For Something New to Play
>
> I'd also love to set Swamp aside to work on other games, but so
> far that hasn't been easy.  Swamp got so big that it took a
> tremendous amount of time just to maintain it, and the security.
> I do plan to do other games and projects, but I guess I have been
> telling myself that for 6 months, haha!
>
> Actually, the guy who was constantly bringing out new games like
> Towers of War, Dog Who Hates Toast, Castaways, and so on, was in
> a lengthy conversation here on audyssey where the majority of
> people agreed that instead of a lot of little games, a single
> game should be stuck with and developed into something really
> big.  I prefer doing a lot of smaller games, but I went with what
> the community wanted and we have Swamp as a result.  I was pretty
> sure you participated in that conversation Thomas, but I might be
> remembering it wrong and you may have been on the side supporting
> more, smaller games.  It's been a long time.  :)
>
> - Aprone
>
>
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